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111. SPOTLIGHT ON: 'Wonder-Ball' Matrix


A semi-technological toy or game, comprising a colourful, roughly spherical plastic casing detailed with functional switch, slider, dial and button mechanisms. The device is small enough to be held in one hand, and also has a built-in holographic emitter, allowing scenes read from a range of widely available cartridges to be projected at the user’s eye level. These scenes usually depict a simple make-believe scenario, such as an adventurous hiker walking a trail or a starship flying over the surface of a planet.

In most holographic projections the subject will respond in pleasing or surprising ways to input from the device’s tactile elements, but this is not always the case. Indeed, certain studies have shown that the casual pressing of buttons and toggling of switches without measurable consequence can itself help to relax and focus the mind when otherwise easily distracted. For this reason, though the Wonder-Ball has been a customary gift to all children born in the Coreworlds since its creation, the toy is also popular with older generations. Research by the Aglostarros Professionals’ Union showed that office workers with a Wonder-Ball on their desk were substantially more productive [Curator’s note: if I still had University access I could give the exact statistics, but it’s a significant difference].

Gifted to children at birth, Wonder-Balls have a high price point but are designed to be incredibly durable and easy to repair in the rare case of faults. The personalisation and “modding” of devices over time is also a popular hobby.


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